Thinking out loud


Thinking out loud with wikity

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NGDLE – Next Generation Digital Learning Environment [...]

as > a digital learning architecture encompassing a confederation of learning applications, tools, and resources woven together by means of open standards. In part, because of the inherent variety > What is clear is that postsecondary learning is far too diverse to be enabled adequately by a single application or platform. Therefore, it seems legitimate to conclude t...

 

CardBox:: Distribution [...]

[[NGDLE - Next Generation Digital Learning Environment]] [[Blackboard tweaks]] [[Long and short arc learning design]] [[Social Pedagogies]] [[Commons-based peer production]]...

 

Why the web scales [...]

The reads (emphasis added) > For inventing the World Wide Web, the first web browser, and the fundamental protocols and algorithms allowing the **Web to scale**. It cites "initimately tied in with the Unix operating system" and a "whole approach reflected the distinctive Unix philosophy of building new system capabilities by recombining existing tools". Not to menti...

 

CardBox:: Affordances [...]

[[Why the web scales]] [[Blackboard tweaks]]...

 

Blackboard tweaks [...]

The Blackboard LMS (9.1) is an enterprise system. A LMS seen as very unmodifiable. However it has been. Two building blocks offer direct support 1. which appears targetted to help an institution/administrators create and implement hacks across the institution. 2. designed "for academics, deigners and programmers" Related - [[CardBox:: Affordances]] - [[CardBox:: D...

 

Long and short arc learning design [...]

Goodyear (2009) proposes two contrasting images (recognising that there are many) of how a teacher may design a course 1. Long arc - extended process of thinking, discussing and research possibilities, looking at repositories, books and using various exchanges. "There is a **long arc** between finding an idea or resource and embedding it, or its implications, in the n...

 

CardBox:: Bricolage [...]

[[Long and short arc learning design]]...

 

Social Pedagogies [...]

Randy Bass as defining social pedagogies as > cluster of teaching practices that "engage students with...an 'authentic audience' (other than the teacher) where the representation of knowledge for an audience is absolutely central to the construction of knowledge in a course" **Examples** - about the experience of doing this in a Linear Algebra course. **Related** - ...

 

Commons-based peer production [...]

Benkler & Nissenbaum (2006) define common-based peer production as > a socio-economic system of production that is emerging in the digitally networked environment. Facilitated by the technical infrastructure of the Internet, the hallmark of this socio-technical system is collaboration among large groups of individuals, sometimes in the order of tens or even hundreds o...

 

Response to the Selwyn type critique of educational technology [...]

> I enjoyed that talk much more than I really wanted to. The point that I keep grappling with is that if you've got the luxury of working for a living where what you have to produce can be critique then there is not so much of a problem with this. > Many people who work in the edtech area do not earn their living in that way and they have to engage in various forms o...